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1. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Amazing Feedback
- by Doc DDD - at 2015.10.08 00:39:00
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2. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
For this hotfix to work I would suggest a few alterations. Revert equipment carry numbers to pre buff amount to limit grenade spam and have some element of tactical planning when tossing a grenade. Also will help with impending officer mass drive...
- by Doc DDD - at 2015.10.08 00:23:00
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3. Giving GV.0's a "nerf" - in Feedback/Requests [original thread]
Next hotfix will Nerf vehicles into the red line, only reason to call one in will be to annoy all the try hard red berries from 200m deep behind a rock. GVOS were the only tank that could make it out of the red line for 30 seconds, and even the...
- by Doc DDD - at 2015.10.04 14:07:00
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4. Nerf Myofibs - in Feedback/Requests [original thread]
Strafe speed was reduced to help the horrible hot detection, now garbage players hop around the map to break hit detection... I'm guessing ccp finally fixes the broken myos one day them introduces a 'new feature' that becomes popular because it br...
- by Doc DDD - at 2015.10.04 13:58:00
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5. Who thought of adding jumps to myos?(request) - in Feedback/Requests [original thread]
Moon jumping was a huge mistake.
- by Doc DDD - at 2015.10.04 01:57:00
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6. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Tebu Gan wrote: Kallas Hallytyr wrote: Genral69 death wrote: I am worried about gunlogis with the Av changes happing, the only advantage the gunlogi has when close to infantry was that small arms would not break its shield regen and would...
- by Doc DDD - at 2015.09.26 15:34:00
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7. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Looks like a lot of work was done Surprised there was no alteration to super mario bros. moonjumping, instead more incentive to stack myos to punch infantry and vehicles. Gunlogi having faster recovery is welcome, feel like tanks will be seldo...
- by Doc DDD - at 2015.09.26 15:31:00
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8. To Rattati: buffing shield commandos - in Feedback/Requests [original thread]
It is seriously better at this point to just give up on shields and run armor, unless you are happy sitting in the redline. Perhaps one day there will be more balance, but with jump mods sitting in high slots, pg chips moving to high slots, damage...
- by Doc DDD - at 2015.09.16 17:02:00
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9. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
Also Swarms as a Heavy only weapon? I can only seeing it make sense as a Heavy side arm which would be Bad Azz.!Heavies have no ammo replentishment if solo, can see it killing swarms completely unless it's a heavy only sidearm.. I'm all for seei...
- by Doc DDD - at 2015.09.06 14:58:00
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10. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
Mass Driver with any AV capabilities should be garbage vs infantry unless it is a direct hit. 400ish damage with 1m splash, like 4 in the clip. Would be garbage vs shields but do 2000 damage to armor per clip with bonuses per clip. Also all roun...
- by Doc DDD - at 2015.09.06 14:53:00
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11. Another shot at changing turrets - in Feedback/Requests [original thread]
There was supposed to be tanks that received mods to missile and blaster damage, I would argue for rail damage as well, but instead it seems we are headed in the direction of nerf after nerf after nerf until everyone specs out of vehicles and even...
- by Doc DDD - at 2015.08.29 14:47:00
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12. Another shot at changing turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: ok, i'll bite, armor tanks are op right now, so can armor tanks fit all turrets and still be competitive? Tweaks to turrets is something we can do Shield Tanks are underpowered You have armor tanks trying to b...
- by Doc DDD - at 2015.08.29 14:11:00
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13. Shield multiplier module - in Feedback/Requests [original thread]
Anything to help shields get out of the redline would be super..
- by Doc DDD - at 2015.08.12 16:05:00
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14. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Sir Dukey wrote: CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? keep damage mods in high because it helps us Caldari Commandos snipe! Cal commandos will have 2 lows.
- by Doc DDD - at 2015.07.08 14:19:00
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15. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
Also, now that the gap between proto suits and 'free' suits has narrowed considerably, is no one else concerned that a players drive to skill into level 5 of a suit will lessen?
- by Doc DDD - at 2015.07.07 16:12:00
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16. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
Cal Logi needs cpu and pg chips at proto to fit 4 proto equipment. Can Logistics suits get a more meaningful bonus to equipment fitting? Similar to scouts fitting cloaks, should cost nearly nothing to fit all proto equipment, then there would be a...
- by Doc DDD - at 2015.07.07 16:07:00
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17. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Precision scanners shield extenders energizers damage mods pg mod myofibril plenty of high slot modules, if anything we could use more types of extender modules similar to the types of armor modules. A shield module that that gives twice as much...
- by Doc DDD - at 2015.07.07 02:23:00
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18. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? Damage mods should be in low Infantry and Vehicles. Would bring more balance to suits and vehicles. Rate of fire module in hi slot may...
- by Doc DDD - at 2015.07.06 14:29:00
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19. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Probably off topic but the cal logi bonus to nanohives has been made fairly useless due to the equipment carry buff.. i would be surprised if many assaults even made it through 6 basic nanohives per clone unless they are spamming nades off a roof.
- by Doc DDD - at 2015.06.01 16:33:00
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20. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
a faster cal logi is still going to suck more than cal assault due to low shield regen and high delay.. 3 more equipment slots wont' make it any more of a slayer.. brick tank and stand on triage hives, might as well do the same with cal assault si...
- by Doc DDD - at 2015.05.28 17:50:00
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